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OpenTTD Team
1.2.0
www.openttd.org
Open source
2 766 people
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Video tutorial for OpenTTD 1.1
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Review

This is official description applies to version 1.1

OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. Many features were inspired by TTDPatch while others are original.
 
The following review written by one of the Software Informer contributors applies to version 0.6

OpenTTD is a simulation open-source game based on the Transport Tycoon Deluxe original game. Open Transport Tycoon Deluxe or OpenTTD places you as a transport company owner and the target of the game is to be the most successful transportation company. In its world generation configuration you’re allowed to load different scenarios, map sizes, number of towns, the start date (by default and the oldest is January 1st 1950) and other features to provide realism to this simulated world.

Like in other games of this kind, you need to control your budget to build roads, trains, rails, airports, etc, i.e. all the things related with your transportation business. You’re allowed to borrow from banks and become a the company that distributes products from factories, farms, etc to towns or cities.

All the new features of this version are equally significant. It provides you with control of the graphics, so that you can resize and configure it to a good resolution. This version also offers multiplayer options.

The game's installation process is easy to perform; and in case you want to load some items from the original game Transport Tycoon Deluxe you will need it to install separately. Its GUI is fine, but is not much friendly to users; you will require some time to get used to the buttons and their functions, or read the manual to know how to play the game. Its documentation is only available on its website.

OpenTTD works on Mac OS X, Linux, UNIX, BeOS, OS/2, and Windows platforms.
  • OpenTTD is a great simulation game, whose objective is to build a transportation empire.
  • No tooltips for in-game buttons.

Reviewed by: Ricardo Zayola

Reviewer rating:

Reviewed: 2 years ago

What's new in version 1.2 beta

-Feature: [NewGRF] Allow read-only display of NewGRF parameters, if GRF list may not be edited (r23760)
-Feature: [NewGRF] Alternate rail type label list (r23758)
-Feature: Make the default secondary sort method for the server list the number of clients instead of the name (r23710)
-Feature: Try harder to sort text instead of fancy characters in the server names (r23709)
-Feature: Make a distinction between fully zoomed in and default zoomed in screenshots [FS#4916] (r23695)
-Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites (r23670)
-Feature: [GS] GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 (r23731)
-Feature: Australian translation (r23730)
-Fix: Make default timeouts for certain network states lower and configurable [FS#4955] (r23764)
-Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
-Fix: The check for duplicate town names was not really working [FS#4951] (r23759)
-Fix: Missing locking causing crash is extreme case when being in the MP lobby [FS#4938] (r23752)
-Fix: [Win32] Work around a possible deadlock when initialising threaded drawing (r23749)
-Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs (r23748)
-Fix: Also set 'info' to NULL if 'instance' dies (for both AI and GS);
avoids invalid memory reads (r23746)
-Fix: If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing (r23745)
-Fix: [NewGRF] Check the version of the right GRF [FS#4923] (r23744)
-Fix: [NewGRF] Call CB 15E for all vehicles before actually executing any refit [FS#4906] (r23743)
-Fix: Cheating to different climates messes things even more up than changing NewGRFs in-game so it was removed [FS#4939] (r23733)
-Fix: When cheating into another company, the SignList was not updated [FS#4942] (r23728)
-Fix: Reading memory of a temporary (already deconstructed) object is invalid (r23721)
-Fix: [Script] Show the script debug window also when the game script crashes [FS#4935] (r23720)
-Fix: Extraction of music packs failed [FS#4930] (r23719)
-Fix: [AI] Rescanai caused crash when the AI settings of an AI was opened [FS#4936] (r23718)
-Fix: Ships going to wrong dock location when moving the dock while the game is paused [FS#4927] (r23717)
-Fix: The amount of goals was too low [FS#4928] (r23699)
-Fix: Hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour [FS#4859] (r23693)
-Fix: Infrastructure count of canals/locks/ship depots was not updated properly when a company went into bankruptcy or was taken over [FS#4921] (r23686)
-Fix: When fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing [FS#4912] (r23683)
-Fix: Vehicle numbers got misaccounted when autoreplacing failed due to length checks [FS#4914] (r23681)
-Fix: [AI] Prevent removal of the (AI) company the local player is in [FS#4915] (r23680)
-Fix: [Script] Close the editbox of settings when changing an AI, to avoid invalid memory read/write (r23678)
-Fix: [Script] Invalidate AI Parameters window when changing AI [FS#4909] (r23677)
-Fix: When removing road stops the wrong tile was checked for updating the infrastructure cache [FS#4913] (r23676)
-Fix: [Script] The 'Configure' button in the 'AI / Game Configuration' window did not get enabled when activating a GameScript (r23668)

What's new in version 1.1

A few more fixes were added with respect to the last release candidate which fix also some (rare) crash conditions and temporary freezes when querying external servers.
It fixes potential crashes in cases with unknown or missing languages when using NewGRFs referencing these languages and with some broken savegames.
Report a wrong version Report a wrong program title Suggest a correction

Screenshots

Main Window Main Window Main Window Main Window Main window Main window Main window Main window
All 15 screenshots

Latest comments

Timse(beginner) 2 years ago 
0.7.2 is out as a stable version.
Reply
Mijo(beginner) 3 years ago 
Strange, my yesterday post is gone... Not a problem, I'm still loving this game, it is a must have for every tycoon fan! I can play hours with it!
Reply
Guest #107136(beginner) 3 years ago 
Great game. The Classic. Buid your economic empire using cars, airplanes, ships and of course trains.
This is a open source version of Transport Tycoon Deluxe. OpenTTD will run on almost every pice of hardware.
You need original TTD files to run OpenTTD.
Warning: extremely addicting!
Reply
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